<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Projects | Jared Macshane</title><link>https://jared-mac.github.io/project/</link><atom:link href="https://jared-mac.github.io/project/index.xml" rel="self" type="application/rss+xml"/><description>Projects</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><image><url>https://jared-mac.github.io/media/icon_hu_645fa481986063ef.png</url><title>Projects</title><link>https://jared-mac.github.io/project/</link></image><item><title>MANTIS Neural Compression</title><link>https://jared-mac.github.io/project/mantis/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://jared-mac.github.io/project/mantis/</guid><description>&lt;p>MANTIS is a task-informed split-computing system for UAV perception. It compresses visual evidence before transmission by estimating task relevance on the client, modulating the neural analysis transform, entropy-coding the resulting latent, and routing the compact representation to task-specific edge heads.&lt;/p>
&lt;p>The system is evaluated across UAV-relevant workloads:&lt;/p>
&lt;ul>
&lt;li>UAVid semantic segmentation for urban scene parsing&lt;/li>
&lt;li>WAID wildlife detection for aerial environmental monitoring&lt;/li>
&lt;li>Boreal Fire smoke detection for wildfire intelligence&lt;/li>
&lt;/ul>
&lt;p>Compared with JPEG, WebP, LADON, learned image codecs, and non-conditioned ablations, MANTIS improves the low- and mid-rate task-utility frontier. The paper reports up to 62.2% bitrate reduction at matched downstream accuracy and up to 9.3% average normalized task-accuracy improvement at matched bitrate.&lt;/p>
&lt;p>
&lt;figure >
&lt;div class="flex justify-center ">
&lt;div class="w-100" >&lt;img src="https://jared-mac.github.io/uploads/mantis/architecture.png" alt="MANTIS architecture" loading="lazy" data-zoomable />&lt;/div>
&lt;/div>&lt;/figure>
&lt;/p>
&lt;p>
&lt;figure >
&lt;div class="flex justify-center ">
&lt;div class="w-100" >&lt;img src="https://jared-mac.github.io/uploads/mantis/e2e-latency.png" alt="End-to-end latency across task workloads" loading="lazy" data-zoomable />&lt;/div>
&lt;/div>&lt;/figure>
&lt;/p></description></item><item><title>SHIELD Digital Twin Project</title><link>https://jared-mac.github.io/project/shield/</link><pubDate>Mon, 01 Jan 2024 00:00:00 +0000</pubDate><guid>https://jared-mac.github.io/project/shield/</guid><description>&lt;p>SHIELD is a community-scale digital twin project for disaster resilience. The system connects sensing, simulation, and edge intelligence so resource-constrained perception models can support operational decision-making.&lt;/p>
&lt;ul>
&lt;li>Lead development of a large-scale digital twin platform for disaster resilience&lt;/li>
&lt;li>Design progressive inference models for resource-constrained environments&lt;/li>
&lt;li>Coordinate cross-functional work across multiple institutions&lt;/li>
&lt;li>Build real-time data processing and visualization capabilities&lt;/li>
&lt;/ul></description></item><item><title>Wildfire Intelligence</title><link>https://jared-mac.github.io/project/wildfire/</link><pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate><guid>https://jared-mac.github.io/project/wildfire/</guid><description>&lt;p>Wildfire intelligence work connects perception models with constrained deployment settings where compute, bandwidth, and response time matter.&lt;/p>
&lt;ul>
&lt;li>Developed a generative wildfire-spread model using conditional variational autoencoders&lt;/li>
&lt;li>Designed supervised image-compression models that reduced inputs to 4.8 KB while preserving 72.9% wildfire-detection accuracy&lt;/li>
&lt;li>Built an edge-computing framework for distributed wildfire detection using early-exit neural networks&lt;/li>
&lt;li>Integrated wildfire perception work with broader digital twin and disaster-resilience systems&lt;/li>
&lt;/ul></description></item><item><title>Geospatial Trail Mapping</title><link>https://jared-mac.github.io/project/trail-mapping/</link><pubDate>Sat, 01 Jan 2022 00:00:00 +0000</pubDate><guid>https://jared-mac.github.io/project/trail-mapping/</guid><description>&lt;p>This project developed a machine-learning pipeline for large-scale geospatial data processing and automated trail detection from noisy GPS traces.&lt;/p>
&lt;ul>
&lt;li>Designed a trail-network construction algorithm using growing self-organizing maps&lt;/li>
&lt;li>Processed noisy public GPS traces into cleaner map structure&lt;/li>
&lt;li>Implemented efficient data structures to improve computation performance&lt;/li>
&lt;li>Received the IEEE SIEDS Best Paper Award for the resulting publication&lt;/li>
&lt;/ul></description></item><item><title>Hands-On VR Labs</title><link>https://jared-mac.github.io/project/vr-labs/</link><pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate><guid>https://jared-mac.github.io/project/vr-labs/</guid><description>&lt;p>This work supported scalable virtual and mixed-reality science labs by improving spatial tracking and validating the student experience.&lt;/p>
&lt;ul>
&lt;li>Developed a computer-vision tracking system using ArUco markers for precise spatial tracking&lt;/li>
&lt;li>Tested custom active-tracking hardware and 3D-printed form factors&lt;/li>
&lt;li>Led user-experience studies to validate system effectiveness and improve interaction design&lt;/li>
&lt;li>Integrated tracking tools into interactive virtual laboratory exercises&lt;/li>
&lt;/ul></description></item></channel></rss>